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Senior System Designer (m/f/d)

We are looking for a seasoned, passionate and creative Senior Systems Designer.
Systems Designers at Grimlore Games look after most aspects of core gameplay.
Given the Senior level, you will be the owner of significant areas of the game, such as combat (classes & skills, enemies), as well as overarching systems (e.g. progression, crafting).  

This work will involve close collaboration with other departments to design and implement content in these areas, ensuring that smooth processes are followed, and all stakeholders are in the know. You will be acting as the main point of contact for the areas you own. 

You will be working on Titan Quest II, an ambitious ARPG set in ancient Greece that aims to innovate on the traditional ARPG formula. 

Remote work is possible. 

 

SOME OF YOUR RESPONSIBILITIES: 

  • Work on larger tasks/features on your own. 
  • Assist your lead with task management and prioritization in your area. 
  • Take creative leadership in a strike team and track/chase required work. 
  • Mentor Junior Designers. 
  • Present your work to our studio, and occasionally externally in an engaging way. 
  • Collaborate with and guide Designers, Producers, Artists, Programmers and the Audio team to realize the vision of the game. 
  • Design engaging gameplay systems for our players to enjoy. This includes combat, abilities, enemies, as well as progression systems. 
  • Implement content in the game using Unreal Engine and Scripting languages. 
  • Ensure high quality documentation on Confluence and Miro across your areas. 
  • Be a positive force within the team, acting as a role model for Juniors to look up to. 

Required QUALIFICATIONS: 

  • Experience as a Game-, Level-, or Narrative Designer in a professional environment. 
  • At least two shipped titles where you worked in one of the mentioned roles. Senior level experience is a plus. 
  • Familiar with and knowledgeable about the ARPG genre. 
  • Comfortable with the responsibility of owning a large and important area of a game. 
  • A solid understanding of game balancing and related mathematics. 
  • Good documentation skills. 
  • Good written and spoken English skills. 
  • Passionate about ARPGs and RPGs in general. You should be an experienced player in those genres. 
  • Comfortable with giving and receiving criticism, as well as working in an iterative approach. 

NICE TO HAVE QUALIFICATIONS: 

  • Experience in working with game engines. Experience with Unreal Engine is a big plus. 
  • Experience with using scripting languages to implement game content like abilities or AI behaviors, for example LUA or AngelScript. 
  • German skills are a plus. 

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